January 23rd, 2009 (01:09 pm)
In the topic of builds and hit rotations.
As I mentioned earlier I had some very bad practices with my hit roation based on old information and not the best build for DPS cat.
Here is a snapshot of my origional build.
Yeah had some tanking abilities in there didn't I?
Here is my build currently.
This is the build I'm experimenting with a mind towards DPS and being easier to heal. As a cat, sometimes I bear-out to go rescue a clothie. If something has escaped into the raid and I can stay alive a little longer for one of the professional tanks to take it back is well worth points in my book.
As for hit rotation I have downloaded DoTimer from Curse so I can better keep track of all the different claw attacks.
This is my own variant of the most common suggested hit rotations currently:
1. Faerie Fire (Let the tank get their agro first)
2. Tiger's Fury
3. Mangle
4. Rake
5. Shred to full combo points
6. Savage Roar (this increases your overall Attack Power and is far more useful than it looked from the talent tree)
7. Renew your mangle, rake, shred till Rip if you still have SR up.
I tend to alternate between Rip on full combo points and Savage Roar on full combo points. The more combo points I have before pressing SR the longer the AP buff lasts and I usually have time to build up full combo points (renewing all DoTs) and a Rip before the AP buff wears off. Rinse lather repeat.
With this setup I went from as I said earlier from 1600 DPS to 2200.
Now do you see why I have invested in a DoT time? When I'm in a raid with everyone elses DoTs going all over the place it's hard to keep track of your own. Also sometimes it's easy to forget, but don't forget to keep Fairie Fire up. If you CANNOT cast it odds are another druid has Improved Fairie Fire on the target.
More on mechanics later, go out there and play!